Things the Party Found

List of Items

 * Two potions of cure disease
 * Vial of blood
 * +1 deepsteel dagger of bleeding - Tenarri inscription "blood to power, power to blood" with a wavy blade design
 * Sold to Thrane
 * golden chains (from urns in the Tenarri tomb)
 * Sold off-screen


 * small amber lantern
 * Lady Aldrayeth is keeping it safe and observing it.


 * purse
 * scroll of speak with dead
 * parchment in the ilithid langauge
 * The party left the illithid ritual scroll with Aldrayeth to study, but asked her not to share the scroll with Holden, to which Aldrayeth agreed.
 * a letter from Petros warning Ander to exercise caution with some apparently "forbidden" knowledge he had come across
 * a wand (from on top of a bookshelf)
 * illithid book titled "Mysteries of the Snake"
 * another one titled "As The Worm Turns"
 * thin black journal
 * ilithid research journal describing aquan artifact but becomes obsessed with power
 * green potion
 * a letter in the illithid language
 * The letter seemed to be discussing Harasket's curses, including an explanation of a memory curse that may match Jon's.


 * crystal feather
 * crystal skull
 * ring of protection +3
 * boots of elvenkind
 * a magical joker card
 * a letter from Shyra to Manathor
 * a druidic torc
 * later identified as conferring the ability to project psychometric impressions from the land
 * Red used this in Berranan (ep 28)


 * large tin horn
 * purse with tokens


 * a chainsaw

MAL 14

 * Aler opened a secret compartment in the altar, finding two potions of cure disease, a vial of blood, and a wavy dagger of a strange green metal which Jon later identified as a +1 deepsteel dagger of bleeding.
 * The party went to ask Barris about deepsteel and learned that it is of Infernal origin and causes additional pain whenever someone is cut by it, causing concentration checks to fail. Combining that with the bleeding enchantment, the party deduced this was probably a sacrificial knife.
 * The party visited Seven and had her take pictures of the inscriptions on the deepsteel knife to research for them.
 * They [the party] got a message from Seven, telling them the inscription was in the Tenarri language and reads "blood to power, power to blood."

MAL 20

 * Saxon and the guards left, with Ames commenting to Jon that "dead men don't file no police reports," which Khirg took as permission to loot the tomb. Jon objected on the grounds that looting tombs is in fact a crime in Peraine, but was voted down by the other PCs, and the party cooperated to steal the golden chains from the urns (which they later used to pay for Remove Curse spells at the Church of Tallian.) Meanwhile, Angara found no scent of Seven in the burial chamber, and Aler and Bay opened the scarab beetle-shaped sarcophagus to find its seal broken and its occupant gone. Aler sensed lingering necromantic energy, and Tanya used a warlock invocation to translate the Tenarri script around the sarcophagus marking it as the final resting place of Enarras Misterian the sorcerer-king.

MAL 24

 * The two of them were, however, approached by an ethergaunt, which told Jon "Balances are being upset. We hold something that does not belong to us. You must return it. We do not wish to take sides in this." It gave Jon a small amber lantern, which he took with gloved hands, and told him "Go through and reclaim it." Tisha identified the lantern as a magical planar gate of ethereal origin. Jon was able to find some catches at the bottom of each amber panel which he believes activate its magic.
 * With Jon and Tisha returned, the group paid a visit to Lady Aldrayeth, telling her what had transpired with Threndix and asking for help identifying the amber lantern Jon had received. She agreed with Tisha that it is a planar gate device leading through the ethereal plane--possibly to a demiplane/pocket dimension embedded there--and also agreed with Jon that it was activated by the catches beneath the amber panels. Aldrayeth activated each of these catches herself, and the lantern grew to gazebo-like proportions. Khirg remembered a letter that Tanya had sent him, which he had already shared with Red, telling him a Dullahan prophecy that his people would be routed and destroyed if things continue as they are now, and that he must "find what's beyond the amber door." Tisha hypothesized that the item Tanya wants to find may be the same one the ethergaunts are trying to unload, and wondered whether this might be related to Petros' house and Harasket's intrusion there after all, since the ethergaunt found them at that particular place.
 * Tisha and Jon decided to scout through the amber portal to ascertain whether the demiplane was a deathtrap and/or whether the portal was bidrectional. They determined the answers were no and yes, respectively, and returned to fetch the rest of the party.
 * Returning to Hastenport, the group gave Aldrayeth a faithful report on what had happened there and left the amber portal at the Mages' Guild for her to study. The time differential of the demiplane turned out to be about 9-1; you spent 45 minutes on the demiplane, and only 5 minutes passed on Malachi.The party recognized that this could be a way to sleep and recover spells in a shorter period of time, which Tisha confirmed would work.
 * The party paid a visit to Aldrayeth, who told them that the pocket dimension whose gate they had left at the Mage's Guild for study has become greatly unstable, "as if the magic that created its bubble has been disrupted." She suggested bringing in a colleague from the Third Eye, which the party was gung ho about until one of them remembered to ask what his name was and yep, it was Holden (the Eyeman Dayant Arakin had sent a letter to, who Zadkiel's Commune spell confirmed as "associated with" the League of Snakes. Of course, as Aldrayeth says, Commune spells are problematic in that they tend to respond to ambiguous questions with binary answers. "Associated with" the League of Snakes could mean a lot of different things.)

MAL 26

 * The party arrived in a study with a shiny floor, with a crooked painting on the wall bearing the words "The cure for anything is saltwater... tears, sweat or the sea." The door on the other side would not open, giving a minor electrical shock to anyone who touched it. Searching the desk, Aler found a purse, a scroll of Speak With Dead, a parchment in the illithid language, and a letter from Petros warning Ander to exercise caution with some apparently "forbidden" knowledge he had come across. Using Tongues on Zadkiel, the party learned that the parchment is ritual language (analagous to a magical text one would have to use "read magic" on), and that the inscription over the door reads "Abandon Hope," though reading the latter was deeply unsettling to Zadkiel. Using the blacklight revealed three magical runes on the floor: symbols of water, earth, and Corrigar. Rotating the crooked painting caused the whole room to tilt, not just the painting, causing most the PCs to slide down the smooth floor into a darkened room below.
 * The party left the illithid ritual scroll with Aldrayeth to study, but asked her not to share the scroll with Holden, to which Aldrayeth agreed.
 * The party passed into a shrine with a mosaic floor. They recognized the stone altar here as similar to the one they had seen in the shrine of Corrigar in the sewers. On top of the altar was a chalice of wine and within it was a pitcher of unholy water and a basket of rags. Upon further examination, the rags appeared to be a linen tunic and pants that had been cut with a knife, but there was no blood on them. The scent matched one of the scents Red had smelled in the prison room.
 * Meanwhile Zadkiel and Khirg found a wand on top of a bookshelf, then Zadkiel became entranced by an ominous looking illithid book titled "Mysteries of the Snake" and sat down on the floor to begin reading it.
 * In the desk, Aler found a thin black journal, a green potion, and a letter in the illithid language. The letter seemed to be discussing Harasket's curses, including an explanation of a memory curse that may match Jon's. The journal was a magical research notebook, which started innocently enough describing an Aquan artifact, but the last four pages were nothing but the single illithid word "power" repeated over and over again. The book Zadkiel was reading was starting to cause disturbing Illithid murmurs to play in his head, but he couldn't stop reading it. The other PCs disrupted his reading, allowing him to quickly shut it. Khirg took that book and another one titled "As The Worm Turns" and put them in his backpack. At this point the party was starting to suffer the effects of acid that had burned through their boots and Zadkiel's pants. They retreated from the room, and Aler, using true seeing, found the mosaic floor to be illusory and the real floor to have pools of acid in several places. The party proceeded more cautiously through the room and through the door on the other side, which Bay noticed a disarmed magical lock on it.
 * The party went down a staircase into a dark cave with an octopus carving engraved in the floor and a bar with two manacle-like clasps hanging from the ceiling over an underground grotto of sea water. Red turned into a plesiosaur and slipped into the water to investigate, triggering a flash image of a man with his arms extended hovering above the water. Khirg found some perfectly cleaned human skulls in a cauldron, Adriel found a lever which she wanted to pull but the other PCs dissuaded her from pulling it, Zadkiel examined a large balance with a crystal feather on one side and placed his own angel feather on the other side, causing the sound of a man's scream to reverberate in the room, and Aler opened a heavy metal chest and found a fist-sized crystal skull with large eyes, a vaguely alien shape, and no mouth.

MAL 28

 * Jon quickly searched his [Manathor's] body and returned to Malachi with the following loot: a ring of protection +3, boots of elvenkind, a magical joker card, and some cash. He also admitted to the party that he had been studying planeblazing with Tisha, which the party reacted to positively.
 * In this second room, the party found another blue eye sigil, which Adriel covered with her cloak; a summoning circle Jon identified as Fey from its open design; and a desk which animated and broke Aler's wrist, but where he found a letter from Shyra to Manathor and a druidic torc later identified as conferring the ability to project psychometric impressions from the land.

MAL 30

 * Khirg began searching the sandbox, eventually finding a large tin horn and a purse with tokens in it.
 * At this point Khirg decided to blow the tin horn he had found. Giant mutated Raggedy Ann and Andy dolls with a butcher's knife and a chainsaw emerged from the sand and attacked. The party in kid form dispatched the killer dolls and appropriated the chainsaw.

MAL 32

 * The party split up and began searching the Giant's Kitchen. Neither the PCs nor the players recognized the Victorian-era furniture and accessories (which came from my childhood dollhouse,) leading to some interesting fiddling around. Aler managed to get the ice box open, but wisely chose not to climb inside. Red found some dinner-plate-sized coins in one of the coat pockets, but decided not to take any. Jon examined a huge French horn, determining that it was tuned to the key of F and that he could work its keys with his hands if Red used Gust of Wind to blow into its head-sized mouthpiece; however he decided against doing so. Red cast Resist Fire on Khirg so that he could explore the coal-burning stove, where he found a human head in the stewpot and a ceramic star that Jon recognized as the same one you'd seen on Anselm's tent. Adriel figured out how to work the pedal trash can, but everyone was stumped by the hand pump on the Victorian wet sink. Zadkiel searched a picnic basket and took a giant napkin. Eventually the party looted three keys (one of which had the Aquan triskelion on it), a giant phillips-head screwdriver, and a warhammer-sized claw hammer.
 * Keys are all used up and gone I think.


 * Khirg found a 3-foot-tall mushroom with a large rounded cap and lopped off the cap with his axe, slinging it across his back like a shield. Neither the treant nor the phoenix statue objected to this.
 * Zadkiel discovered a false bottom in the planter, in which was located a silver snowflake amulet. Jon identified it as an Aquan magic item that could freeze and unfreeze water, but that it would only work on elemental water, not Malachian water or, say, the water in human cells.
 * Jon used the amulet to freeze and unfreeze the waterfall. This did not make it easier to reach the basket globe, but it was still visible to people standing on the ice. Red used control weather to make the water surge 20 feet higher and then had Jon freeze it. By this expediency, she eventually reached the basket globe and brought it down. Inside was a shield with the Ignan fire symbol on it.
 * This was given to a statue to allow our passage, like a key.


 * After the Flames challenge was finished, and angel of Mara stepped through the flame of love and addressed Jon. She said the priestess of Mara who Zadkiel had spoken to on Piper's behalf had supplicated her to "right a wrong," and asked Jon to state his case. Jon took care to be honest and straightforward, and the angel presented him with the divine gift of a golden mantle that would store the soul of a sacrificed person that it could be restored when their divinity left them, and to tell the Avatar to command her people to use it in all sacrifices from here on out. "Thus is the blessing of Mara, to teach the benighted to honor the brave who give their lives for them as they deserve to be honored." Unfortunately this cannot directly save Piper, since her soul was already destroyed in the process, but the angel says if Jon can find another way to restore her soul, he can use the shroud to ensure that it cannot be lost from her again, which otherwise would be a matter of some concern. The angel seemed to think this answer would be a disappointment to Jon, but he assured her he was grateful for her help and glad no future Avatars would have to go through what he and Piper were going through. He asked the angel's name and she said it was Hunger Only For A Taste Of Justice, and departed.
 * Descending into the earth, the party discovered a hallway of blinking lights and unsettlingly shifting effects (a gold mirror with a face suddenly jutting out of it, an urn full of writhing scarab beetles, etc.), causing several characters to become disoriented or unnerved. Adriel thrust her arm into the vat of scarabs, becoming ill but finding an aquamarine circlet. The PCs chose to avoid a pile of gold in one corner, feeling it would not be considered wise to loot a strange place where nothing was as it seemed.

MAL 40

 * Aler and the party dispatched the ultra-black eel and found three items in the vault: a scroll tube with a magical combination lock, a diamond ring inscribed "Mylathi Do'Ratha," and a potion with a note that said "Give Aler to drink as soon as he turns 24. EVS." The party surmised this note was written by Aler's mother, Elarra Vel'sharren.
 * [MAL 41] First, Bay determined how the combination lock on the scroll tube worked, enabling the party to solve the puzzle and read the letter from Aler's mother tucked inside. It told him how to initiate himself safely, which was no longer such useful information, and warned him never to enter a temple of Lolth, which he could probably have guessed for himself, but also gave a little more insight into the final days of her life.

MAL 41

 * Aler and Bay tried to open the chest, but found the lock trapped with an unfamiliar mechanism that sent Bay into a psionic trance. Jon brought Bay outside and used a song of Fascination to redirect her mental loop to himself rather than the trap, which after a few minutes succeeded. Meanwhile, Aler determined that the trapped lock was a dummy and the chest actually opened from the other side. Inside was a small lavender crystal and a green potion, both of which were nonmagical. Adriel used gloves to wrap these items in cloth and put them in her pack.

MAL 43

 * A long conversation both practical and philosophical ensued, with Feachan saying testily that he didn't know why Puck would assume he had time to handhold mortals; commenting that most humans who came to him with comments like "I must know this. It is the only way" ended up becoming liches; pointing out that it takes years to learn demonology and is not something Feachan could teach Red to do in a crash course, nor did Red have sufficient power to control an army such as she was imagining anyway; asking Red questions about what kind of a leader she wanted to be; telling her that the best way for her to defeat a company of demons and other enemies would be to deploy specific counterattacks against the enemies at hand, not to try to powergame an unrealistic superweapon; giving her some curious Fey advice about using her darker impulses but not allowing them to use her; and ultimately giving in and proving Puck correct by gifting Red a book of elemental magic.